fix: isolate system audio converter callbacks

This commit is contained in:
2026-07-17 11:20:53 +02:00
parent 0008bd3081
commit a13153b8fe
+3 -3
View File
@@ -302,12 +302,12 @@ final class AudioManager: NSObject, ObservableObject {
private func startTapIO(_ tap: ProcessTap) throws { private func startTapIO(_ tap: ProcessTap) throws {
guard var description = tap.tapStreamDescription, guard var description = tap.tapStreamDescription,
let inputFormat = AVAudioFormat(streamDescription: &description), let inputFormat = AVAudioFormat(streamDescription: &description),
let targetFormat = systemAudioFile?.processingFormat, let targetFormat = systemAudioFile?.processingFormat else {
let converter = AVAudioConverter(from: inputFormat, to: targetFormat) else {
throw NSError(domain: "AudioManager", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unsupported system audio format"]) throw NSError(domain: "AudioManager", code: -1, userInfo: [NSLocalizedDescriptionKey: "Unsupported system audio format"])
} }
try tap.run(on: tapQueue) { [weak self] _, inputData, _, _, _ in try tap.run(on: tapQueue) { [weak self] _, inputData, _, _, _ in
guard let self else { return } guard let self,
let converter = AVAudioConverter(from: inputFormat, to: targetFormat) else { return }
self.processAudioBuffer( self.processAudioBuffer(
{ self.copyAudioBuffer(from: inputData, format: inputFormat) }, { self.copyAudioBuffer(from: inputData, format: inputFormat) },
converter: converter, converter: converter,