feat: actually implement system audio + refactor
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@@ -0,0 +1,35 @@
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import Foundation
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import SwiftUI
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@MainActor
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class MeetingListViewModel: ObservableObject {
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@Published var meetings: [Meeting] = []
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@Published var isLoading = false
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@Published var errorMessage: String?
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init() {
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loadMeetings()
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}
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func loadMeetings() {
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isLoading = true
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errorMessage = nil
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DispatchQueue.main.async { [weak self] in
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self?.meetings = LocalStorageManager.shared.loadMeetings()
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self?.isLoading = false
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}
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}
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func deleteMeeting(_ meeting: Meeting) {
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meetings.removeAll { $0.id == meeting.id }
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_ = LocalStorageManager.shared.deleteMeeting(meeting)
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}
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func createNewMeeting() -> Meeting {
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let newMeeting = Meeting()
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meetings.insert(newMeeting, at: 0)
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_ = LocalStorageManager.shared.saveMeeting(newMeeting)
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return newMeeting
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}
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}
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